#ifndef CUBEMAP_H
#define CUBEMAP_H

#include <GL/glew.h>

class CubeMap
{
private :
    GLuint _id;
    bool _isStatic;

public :

    CubeMap(bool isStatic=false);

    ~CubeMap();

    GLuint getID();

    bool isStatic();

    void loadCubeMapTexture(void) ;

    void displayCubeMapTexture(GLenum  target);

};

#endif
